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DIALOG | 09.28.99
The Pleasure of Difference
A FEED Dialog on art and critical practice.

ESSAY | 09.28.99
All Tomorrow's Parties
Anthony Haden-Guest on the New York Art Scene.

FEATURE | 09.28.99
My Favorite Visual Thing
An Interactive Survey.

BOTTOMFEEDER | 09.29.99
Readymade or Not
Aaron Brewer talks about assisting a Duchamp scholar.

INTRODUCTION | 09.15.99
LOOK SEE FEEL BE
by Stefanie Syman and Robert Reynolds

ESSAY | 09.15.99
A Case Study of Cultural Transference.
Carly Berwick profiles New York-based Chinese artist Xu Bing and his work.

ESSAY | 09.15.99
Seeking a New Aesthetic for Information
Bennett Simpson looks at digital art.

RE: | 09.15.99
RE: Okwui Enwezor and Marcus Müller
A discussion about staging art exhibitions and the hazards of curating.

RE: | 09.15.99
RE: Carsten Höller
Hans Ulrich Obrist talks around doubt with the artist.

ONLINE EXHIBIT | 09.15.99
Machines for Seeing
A Collaborative Exhibition of Web Art




SPECIAL ISSUE
The Future of Drugs
A FEED Special Issue

RE:
12.08.00
RE: Hideo Kojima
Catherine Pawasarat talks with the designer of Metal Gear Solid

REPORT
12.06.00
The Wet Planet
Christine Kenneally on lakebeds in Mars

ESSAY
12.05.00
The Horror! The Horror!
Lauren Sandler on silly slasher flicks

SOUND & FURY
12.04.00
All Right Already
Alex Abramovich on one of rock's basic building blocks

THE MATERIALIST
11.27.00
Death Is Irrelevant
Stefanie Syman on Damien Hirst's new show

DAILIES
12.05.00
Scott McLemee on the the old old thing

12.04.00
Lisa Levy on a show about sex

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THE DIGITAL EMBROIDERER is a precise, methodical machine. This particular contraption, flat, quiet, with bright polysynthetic thread tracing along a fixed axis, is a Brother. It's presently in communication with a bank of Apple G3s spaced at intervals along a Knoll office table. Five or six design-grade monitors show a blur of trajectories, patterns, data sets, images in various stages of resolution and dissolution. Reams of fabric, magenta and lime-green twills, the stuff of hideous sports uniforms, are stacked and waiting to be fed into the embroiderer. Iris prints hang on laboratory-clean walls. The prints display a trippy mesh of snowflake shapes and drooping blobs with spikes. Silent, spacious data language fills the room with cross talk. It's a totally programmed economy of production gliding over wires.

Eric Chan and Heather Schatz, the artist duo who, with little irony, go by the quasi-corporate label ChanSchatz, periodically hit a keystroke or adjust the settings on their loom. A lot of the time they're on the phone. They have the purposeful and facilitating demeanor of good-cause politicians, but one senses, too, that they'd make expert VPs of marketing or high-profile architects. They are voraciously fluent with their knowledge. They smile well. It isn't hard to imagine that in today's Luddite-by-default art world ChanSchatz may be more deeply involved with -- and more thoroughly symptomatic of -- digital production than just about anybody. What sets ChanSchatz apart is their naturalization of what may be the defining, if relatively unsexy, truth of the nascent digital age: that the recent advances in technology are mainly advances in information processing, data distribution and storage, and networked communication. More kinds of data, from more places, move faster than ever before.


 

Eric Heather Chan Schatz
dsp.0017 ChanSchatz digital system production (installation and performance view)
Real Art Ways, Hartford, CT, 1999
Courtesy of Basilico Fine Arts.


To seek an aesthetic dimension to information is not without precedent in the recent history of art. The great turn in the fifties and sixties toward systemic and structural thinking, coinciding variously with pop, the nouveau roman, avant-garde cinema and happenings, minimalism and serialism, and continuing through the seventies with conceptual art, language poetry, and the influence of liberation politics, did much to pave the way for the digital mode in art. We have little problem anymore with art about ideas, language-based art, or art that deals with complex systems. Art discourses have alluded to "codes" for decades. Indeed, one of the most influential exhibitions of the early 1970s, curated by Kynaston McShine at the Museum of Modern Art -- an uber-institution then even more than now -- was titled Information. And still, the main of the contemporary art world balks at the word digital.

But not without reason. The assimilation and reception of digital technology is in what might be called its gestalt stage. Wild thought rules, while tendentious connections flicker and glare by turns. Are artists on-line? What is digital art? How is it shown? Is it objectifiable? What's the big deal? And what about the reflexive, insurgent capacity of art? Questions like these are now coming in seizures, no longer just from baffled artists, but from galleries, museums, dealers, curators, collectors, and the vast technology-soaked public, whose money and enthusiasm are leading it to believe it ought to have something to look at -- a bubble economy in search of some decoration.

WE MAY BE LOOKING for digital art in all the wrong places. One prevalent misconception is that the new art is, or will be, on the World Wide Web, the de facto representational and commercial space for what is considered "digital" at this point. Early attempts by artists and scholars to explore the digital are easily overshadowed by binges at Outpost.com or the latest IPO spike on NASDAQ. It's no longer the PC but the Web and other advanced GUIs that dominate our expectations of the digital, and art is grappling with an issue not felt on this scale since the invention of photography: the collapse into artisanship. The distinctions between fine art and applied art have never been less clear, as any student with Photoshop, CAD software, or HTML skills, or any art department with SGI workstations can attest. "Digital art," to a large degree, has become art made for computer screens with software.

But what if, instead, we considered the digital as a cultural mode, created partly by technological innovation and partly by the age-old urge to define ourselves according to the tools we use (and the jobs we use them for)? What if we considered the digital artist as a kind of networked homo faber, with a practice that reflected her investment with culture? Take Jodi.org, the Dutch anarcho-hacker art stars, whose brand of Web terrorism has landed them -- incongruously -- a spot at the gardiste documenta X and an industry-driven Webby award (which they rejected, natch, in a well-publicized fuck-you to the sponsors). Like ChanSchatz, Jodi are extremists in their involvement with technology as a cultural mode. Unlike ChanSchatz, however, Jodi access this culture not to create connections, but to scramble them.

Click on one of Jodi's sites and the screen twitches and splinters. Or illegible ganglia of code are revealed. Or your browser is hijacked uncontrollably from URL to URL. Jodi make one feel stuck in a program gone haywire, turning point-and-click complacency into a cruel joke. The Guggenheim's curator of new media, Jon Ippolito, argued recently in ArtByte that Jodi's was simply a form of abstract formalism applied to computer code. Ippolito's points of reference were far afield, from the conceptualists Mel Bochner and Joseph Kosuth to painter Robert Ryman. Insofar as Jodi sees computer code as a context for activating ideas, the comparisons to conceptual art are apt. It's curious, though, that few people have looked to Warhol and pop for historical precedent: no more profound a mystification of mediated imagery exists in contemporary art. Warhol painted the technological degeneration of common sights -- Marilyn in serial stagnation, Liz as post-photo data pablum, Jackie O as vacant archetype. If nothing else, Jodi elevate code, hieroglyphs to nonprogrammers, to the status of the pop image. They make celebrities of 0s and 1s.



 

 

Jodi.org
1999

 


Jodi are punk-ass pranksters, tied in with seething on-line art communities like net.time and Rhizome. For some, their work constitutes a kind of quasi-Situationist political critique, a détournement of the functionalism ascribed to computer code. Artists from David to Courbet to Malevich to Halley have asked whether or not political realities are affected by the manipulation of the technology of graphical interfaces. For their part, Jodi don't seem to get past issues of legibility, a result perhaps of their total immersion in binary systems (on/off, clear/unclear, static/chaotic). Only when their hack jobs begin to operate more as a kind of infrastructural realignment -- a dose of Hans Haacke to go along with the Warhol -- will their politics become more than postures.

THE DIGITAL GESTALT is both seductive and repellent -- much like televisual mass culture was for the pop artists of the sixties, or cinema and photography was for the surrealists of the twenties. Jodi's discombobulation of the graphical interface carries with it an intensely fetishized (and therefore volatile) relationship to the culture of the screen. The same might be said for the Greek-born, New York-based artist Miltos Manetas, who for the past five years has painted large, flat, Alex Katz-like oil paintings of computers and what he calls "screen life." Manetas is a provocateur. He has a showboat ingenuity and talks in swaggering aphorisms. Intensely fascinated with the new world the computer has wrought, he has a plan for art in the digital age: real estate.

In collaboration with architect Andreas Angelidakis and curator Ginger Freeman, Manetas has set out to build the first totally virtual environment for showing contemporary art: a 3-D Web gallery interface in Active Worlds ("home to hundreds of thousands of users and millions of kilometers of virtual territory") called "Chelsea." Manetas's problem with the physical exhibition space is Wittgensteinian. The traditional white cube supposes itself to be a parallel to the world of things and images -- a kind of value-free petri dish. To get rid of such fallacies -- that art is somehow indexical to the world, but only if taken out of it -- Manetas's Chelsea project turns everything into pixels. The art and its display space merge in the world of the screen. And in a clever swipe to the sanctioned, and sacred, gallery system, Manetas has proposed to rent out space in his virtual Chelsea world (he's had a number of takers already). Plots of data turf, designed to look like the Rosens and Gladstones and Postmasters off Tenth Avenue, are slowly colonizing the Web.

MANETAS'S IRONIES and Jodi's antagonism seem foreign next to ChanSchatz, who are content to use the digital mode in more practical, instrumental ways. They've been at it for a long time, relatively speaking. Since the mid-eighties, they have been compiling a complex and evolutionary database of shapes, forms, patterns, and colors -- as if every movement of a highly specialized kaleidoscope were being catalogued constantly. Their "output" -- what was once called object, or image, or idea -- is strange and varied: the Iris prints, the textile production, the flowchart lineage of data conversing away in their hard drives. They've even moved into the world of physical things. Their recent show at Basilico Fine Art in New York was comprised of cabinet-like structures whose faces or fronts could be slid open to reveal the signature ChanSchatz forms inside: a kind of analogue info-processing machine.

ChanSchatz are an art practice as multitasking factory. They may be the quintessential "vertical" art operation. Their product is constantly subsumed by their production. This is largely facilitated by a crazy-quilt network of "partnerships" the couple has cultivated with corporate sponsors. With much proposal writing and soft talk, they've been able to get their desk chairs from Kartell, their fabric from National Nonwovens, their digital sewing machines and embroiderers from Brother and Epson. (It can't be overstated how much their studio looks like a new-media workshop dropped into a Nike plant.) They have over fifty such partnerships, and every nodal point, every combination of production materials, is noted. All interactions are significant and productive. When a specific ChanSchatz formal pattern, stored as a Tajima-format digital file, encounters an Alps printer, an Encad GA ink-set, or a Techno-Isel CNC Gantry mill, a new moment of convergence is enacted -- and recorded, rest assured. There is, though, something a bit terrifying about ChanSchatz's fluency with data: such an insistence on numbers reduces style and aesthetics to a kind of obvious and preprogrammed illusion. The artist becomes a machine. Notions precious to the history of art appreciation and analysis -- inspiration, alienation, taste, and value -- no longer apply.

 

Miltos Manetas
Virtual Chelsea, detail
1999
Courtesy of Ginger Freeman.

The culture of art may be slow to assimilate such a pure take on technology as ChanSchatz's, or it may toss its reservations into a vitrine and display them as antiques in the new Digital Art Museum currently being built in Chelsea and due to open in 2000. The technology industries, on the other hand, are clamoring over themselves to assimilate "art." Witness Intel's sponsorship of the Whitney's American Century exhibition (Whitney director Max Anderson, along with his predecessor David Ross, now at San Francisco's Museum of Modern Art, are two of the biggest institutional advocates of digital art). Artists working with new technology are always at a crossroads. They wait. They suffer distorted expectations. They are pigeonholed. Yet culture has never been as saturated with tech talk as it is today. Will this change the fate of digital art? Will this affect the dimensions of what we call artistic production? It should, necessarily.

 

Bennett Simpson is senior editor of ArtByte, a contributing editor of Purple, and a frequent contributor to Purple, Art on Paper, Publishers Weekly, and CC: The Magazine of Bad Faith. He is co-curator of the exhibition The Production of Production at Apex Art, in New York, which runs from September 9 to October 9, 1999.

 

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