THE
DIGITAL EMBROIDERER is a precise, methodical machine. This particular
contraption, flat, quiet, with bright polysynthetic thread tracing along
a fixed axis, is a Brother. It's presently in communication with a bank
of Apple G3s spaced at intervals along a Knoll office table. Five or six
design-grade monitors show a blur of trajectories, patterns, data sets,
images in various stages of resolution and dissolution. Reams of fabric,
magenta and lime-green twills, the stuff of hideous sports uniforms, are
stacked and waiting to be fed into the embroiderer. Iris prints hang on
laboratory-clean walls. The prints display a trippy mesh of snowflake
shapes and drooping blobs with spikes. Silent, spacious data language
fills the room with cross talk. It's a totally programmed economy of
production gliding over wires.
Eric Chan and Heather Schatz, the artist duo who, with little irony, go
by the quasi-corporate label ChanSchatz, periodically hit a keystroke or
adjust the settings on their loom. A lot of the time they're on the
phone. They have the purposeful and facilitating demeanor of good-cause
politicians, but one senses, too, that they'd make expert VPs of
marketing or high-profile architects. They are voraciously fluent with
their knowledge. They smile well. It isn't hard to imagine that in
today's Luddite-by-default art world ChanSchatz may be more deeply
involved with -- and more thoroughly symptomatic of -- digital production
than just about anybody. What sets ChanSchatz apart is their
naturalization of what may be the defining, if relatively unsexy, truth
of the nascent digital age: that the recent advances in technology are
mainly advances in information processing, data distribution and storage,
and networked communication. More kinds of data, from more places, move
faster than ever before.
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Eric
Heather Chan Schatz dsp.0017 ChanSchatz digital system production (installation
and performance view) Real Art Ways, Hartford, CT, 1999 Courtesy of Basilico Fine Arts.
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To seek an aesthetic dimension to information is not without precedent in
the recent history of art. The great turn in the fifties and sixties
toward systemic and structural thinking, coinciding variously with pop,
the nouveau roman, avant-garde cinema and happenings, minimalism
and serialism, and continuing through the seventies with conceptual art,
language poetry, and the influence of liberation politics, did much to
pave the way for the digital mode in art. We have little problem anymore
with art about ideas, language-based art, or art that deals with complex
systems. Art discourses have alluded to "codes" for decades. Indeed, one
of the most influential exhibitions of the early 1970s, curated by
Kynaston McShine at the Museum of Modern Art -- an
uber-institution then even more than now -- was titled
Information. And still, the main of the contemporary art world
balks at the word digital.
But not without reason. The assimilation and reception of digital
technology is in what might be called its gestalt stage. Wild thought
rules, while tendentious connections flicker and glare by turns. Are
artists on-line? What is digital art? How is it shown? Is it
objectifiable? What's the big deal? And what about the reflexive,
insurgent capacity of art? Questions like these are now coming in
seizures, no longer just from baffled artists, but from galleries,
museums, dealers, curators, collectors, and the vast technology-soaked
public, whose money and enthusiasm are leading it to believe it ought to
have something to look at -- a bubble economy in search of some
decoration.
WE MAY BE LOOKING for digital art in all the wrong places. One prevalent
misconception is that the new art is, or will be, on the World Wide Web,
the de facto representational and commercial space for what is considered
"digital" at this point. Early attempts by artists and scholars to
explore the digital are easily overshadowed by binges at Outpost.com or
the latest IPO spike on NASDAQ. It's no longer the PC but the Web and
other advanced GUIs that dominate our expectations of the digital, and
art is grappling with an issue not felt on this scale since the invention
of photography: the collapse into artisanship. The distinctions between
fine art and applied art have never been less clear, as any student with
Photoshop, CAD software, or HTML skills, or any art department with SGI
workstations can attest. "Digital art," to a large degree, has become
art made for computer screens with software.
But what if, instead, we considered the digital as a cultural mode,
created partly by technological innovation and partly by the age-old urge
to define ourselves according to the tools we use (and the jobs we use
them for)? What if we considered the digital artist as a kind of
networked homo faber, with a practice that reflected her
investment with culture? Take Jodi.org, the Dutch anarcho-hacker art
stars, whose brand of Web terrorism has landed them -- incongruously -- a
spot at the gardiste documenta X and an industry-driven Webby award
(which they rejected, natch, in a well-publicized fuck-you to the
sponsors). Like ChanSchatz, Jodi are extremists in their involvement with
technology as a cultural mode. Unlike ChanSchatz, however, Jodi access
this culture not to create connections, but to scramble them.
Click on one of Jodi's sites and the screen twitches and splinters. Or
illegible ganglia of code are revealed. Or your browser is hijacked
uncontrollably from URL to URL. Jodi make one feel stuck in a program
gone haywire, turning point-and-click complacency into a cruel joke. The
Guggenheim's curator of new media, Jon Ippolito, argued recently in
ArtByte that Jodi's was simply a form of abstract formalism
applied to computer code. Ippolito's points of reference were far afield,
from the conceptualists Mel Bochner and Joseph Kosuth to painter Robert
Ryman. Insofar as Jodi sees computer code as a context for activating
ideas, the comparisons to conceptual art are apt. It's curious, though,
that few people have looked to Warhol and pop for historical precedent:
no more profound a mystification of mediated imagery exists in
contemporary art. Warhol painted the technological degeneration of common
sights -- Marilyn in serial stagnation, Liz as post-photo data pablum,
Jackie O as vacant archetype. If nothing else, Jodi elevate code,
hieroglyphs to nonprogrammers, to the status of the pop image. They make
celebrities of 0s and 1s.
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Jodi.org 1999
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Jodi are punk-ass pranksters, tied in with seething on-line art
communities like net.time and Rhizome. For some, their work constitutes a
kind of quasi-Situationist political critique, a
détournement of the functionalism ascribed to computer
code. Artists from David to Courbet to Malevich to Halley have asked
whether or not political realities are affected by the manipulation of
the technology of graphical interfaces. For their part, Jodi don't seem
to get past issues of legibility, a result perhaps of their total
immersion in binary systems (on/off, clear/unclear, static/chaotic). Only
when their hack jobs begin to operate more as a kind of infrastructural
realignment -- a dose of Hans Haacke to go along with the Warhol -- will
their politics become more than postures.
THE DIGITAL GESTALT is both seductive and repellent -- much like
televisual mass culture was for the pop artists of the sixties, or cinema
and photography was for the surrealists of the twenties. Jodi's
discombobulation of the graphical interface carries with it an intensely
fetishized (and therefore volatile) relationship to the culture of the
screen. The same might be said for the Greek-born, New York-based artist
Miltos Manetas, who for the past five years has painted large, flat, Alex
Katz-like oil paintings of computers and what he calls "screen life."
Manetas is a provocateur. He has a showboat ingenuity and talks in
swaggering aphorisms. Intensely fascinated with the new world the
computer has wrought, he has a plan for art in the digital age: real
estate.
In collaboration with architect Andreas Angelidakis and curator Ginger
Freeman, Manetas has set out to build the first totally virtual
environment for showing contemporary art: a 3-D Web gallery interface in
Active Worlds ("home to hundreds of thousands of users and millions of
kilometers of virtual territory") called "Chelsea." Manetas's problem
with the physical exhibition space is Wittgensteinian. The traditional
white cube supposes itself to be a parallel to the world of things and
images -- a kind of value-free petri dish. To get rid of such fallacies
-- that art is somehow indexical to the world, but only if taken out of
it -- Manetas's Chelsea project turns everything into pixels. The art and
its display space merge in the world of the screen. And in a clever swipe
to the sanctioned, and sacred, gallery system, Manetas has proposed to
rent out space in his virtual Chelsea world (he's had a number of takers
already). Plots of data turf, designed to look like the Rosens and
Gladstones and Postmasters off Tenth Avenue, are slowly colonizing the
Web.
MANETAS'S IRONIES and Jodi's antagonism seem foreign next to ChanSchatz,
who are content to use the digital mode in more practical, instrumental
ways. They've been at it for a long time, relatively speaking. Since the
mid-eighties, they have been compiling a complex and evolutionary
database of shapes, forms, patterns, and colors -- as if every movement
of a highly specialized kaleidoscope were being catalogued constantly.
Their "output" -- what was once called object, or image, or idea -- is
strange and varied: the Iris prints, the textile production, the
flowchart lineage of data conversing away in their hard drives. They've
even moved into the world of physical things. Their recent show at
Basilico Fine Art in New York was comprised of cabinet-like structures
whose faces or fronts could be slid open to reveal the signature
ChanSchatz forms inside: a kind of analogue info-processing machine.
ChanSchatz are an art practice as multitasking factory. They may be the
quintessential "vertical" art operation. Their product is constantly
subsumed by their production. This is largely facilitated by a
crazy-quilt network of "partnerships" the couple has cultivated with
corporate sponsors. With much proposal writing and soft talk, they've
been able to get their desk chairs from Kartell, their fabric from
National Nonwovens, their digital sewing machines and embroiderers from
Brother and Epson. (It can't be overstated how much their studio looks
like a new-media workshop dropped into a Nike plant.) They have over
fifty such partnerships, and every nodal point, every combination of
production materials, is noted. All interactions are significant and
productive. When a specific ChanSchatz formal pattern, stored as a
Tajima-format digital file, encounters an Alps printer, an Encad GA
ink-set, or a Techno-Isel CNC Gantry mill, a new moment of convergence is
enacted -- and recorded, rest assured. There is, though, something a bit
terrifying about ChanSchatz's fluency with data: such an insistence on
numbers reduces style and aesthetics to a kind of obvious and
preprogrammed illusion. The artist becomes a machine. Notions precious to
the history of art appreciation and analysis -- inspiration, alienation,
taste, and value -- no longer apply.
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Miltos
Manetas Virtual Chelsea, detail 1999 Courtesy of Ginger Freeman.
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The culture of art may be slow to assimilate such a pure take on
technology as ChanSchatz's, or it may toss its reservations into a
vitrine and display them as antiques in the new Digital Art Museum
currently being built in Chelsea and due to open in 2000. The technology
industries, on the other hand, are clamoring over themselves to
assimilate "art." Witness Intel's sponsorship of the Whitney's
American Century exhibition (Whitney director Max Anderson, along
with his predecessor David Ross, now at San Francisco's Museum of Modern
Art, are two of the biggest institutional advocates of digital art).
Artists working with new technology are always at a crossroads. They
wait. They suffer distorted expectations. They are pigeonholed. Yet
culture has never been as saturated with tech talk as it is today. Will
this change the fate of digital art? Will this affect the dimensions of
what we call artistic production? It should, necessarily.
Bennett Simpson is senior editor of ArtByte, a contributing
editor of Purple, and a frequent contributor to Purple, Art on
Paper, Publishers Weekly, and CC: The Magazine of Bad Faith. He
is co-curator of the exhibition The Production of Production at
Apex Art, in New York, which runs from September 9 to October 9, 1999.
Where do we come from? What are we? Where are we going? Share
your thoughts on contemporary art in The Loop.
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