C O N T E N T S

P a r t   O n e

INTRO | 04.22.99
Emotion Engines
Austin Bunn introduces our Video Game Special Issue

ESSAY | 05.04.99
Camera Ready
Village Voice film critic Gary Dauphin looks at games' cinematic innovations

ESSAY | 05.04.99
The Uses of Sim Sidewalks
What happens when three urban scholars sit down to play Sim City? Steven Johnson investigates.

RE | 05.04.99
Shigeru Miyamoto
William O'Shea talks to the legendary designer of Donkey Kong, Mario, and Zelda about what video games have left to acheive.

BOTTOMFEEDER | 05.04.99
Chain of Command
FEED looks at the the people behind 3DO's Requiem.

DIALOG | 05.04.99
Next Level
The Frontiers of Game Design

ESSAY | 04.22.99
Trigger Finger
Game Designer Theresa Duncan finds redemption in today's violent videogames

LOOP | 04.27.99
The Voice of the Loop
FEED readers discuss video game violence and the Littleton massacre

ESSAY | 04.22.99
The Virtual History Lesson
Critic Neil West wonders if gaming has gone anywhere in 20 years

RE | 04.22.99
Lands of Promise
Myst creator Robyn Miller on His Next Big Secret

LINKS | 04.22.99
Replay
The Best in Game Journalism

DATA | 04.22.99
High Scores
Top Titles in the Game Industry

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Chain of Command
FEED looks at the people behind 3DO's Requiem
3D Character animator
Quality AssuranceTester and Bug Tracker
Lead Programmer Project Marketing Manager

( requiem bottomfeeders continued: 1  2  3  4  5  )
(( previous bottomfeeders ))


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